Introduction

 

 

Appendix A: New Psionic Powers

This appendix introduces more than 60 new psionic sciences and devotions. It should be noted that the Dungeon Master has the right to disallow or modify any powers that he feels might he unbalancing to his campaign.

Each of the power descriptions is organized by discipline and classed as a science or devotion. The descriptions are presented in the following format:

Power Score: This number or less must he rolled on a d20 when the character makes a power check. A character must always make a power check when attempting to initiate a power. If a character’s abilities are so high that the adjusted power score is a 20 or higher, the character’s power score is lowered to 19, and 20 is considered a normal failure without the optional “20” effects. A roll of 19 is then considered a regular power score roll. If the character has a range of scores which indicate a power score result—just as a tribal psionicist ‘s enhanced powers do— this range should be counted downward from 19.

Initial Cost: This is the number of PSPs expended when the power is first used. If the character fails his power check, half of these PSPs are expended. Some telepathic powers list “contact” here. This means that contact must be established with the target before these powers can be used.

Maintenance Cost: The number of PSPs expended per round (or other time unit) to keep the power operating from the previous round. This does not have to be paid in the first round of a power use—the initial cost covers that. Maintaining a power by paying the maintenance cost does not require a power cheek.

Range: The maximum range from the psionicist at which the power can be employed. A range of “touch” means that the psionicist must touch his target.

Preparation Time: This is how many rounds the character must spend preparing to use the power. A character cannot initiate other powers during the preparation time, but he can maintain powers that are already in use or raise any psionic defenses he has. Once a power has been prepared, it can be held for one round; if it isn’t used after that, it fails with no PSP cost.

Area of Effect: The physical area or number of beings which a power affects. “Personal” means that the psionicist may only use the power on himself.

Prerequisites: Other sciences or devotions that a psionicist must know before he can learn this power.

Optional Results: Powers have optional results listed for “Power Score” and “20”. The former describes what happens when the character rolls his power score for a power check, and the latter when he rolls a natural 20. Both are optional; the DM may tailor the exact results to the situation if so desired.

 

Clairsentient Sciences

Clairsentient Devotions

Psychokinetic Sciences

Psychokinetic Devotions

Psychometabolic Sciences

Psychometabolic Devotions

 Psychoportive Sciences

Psychoportive Devotions 

Telepathic Sciences 

Telepathic Devotions

Metapsionic Sciences

Metapsionic Devotions